8-bit fantasy console

July 24, 2015

In Tokyo there is an event called “Tokyo Indies”, held once a month, where developers can come to do a show-and-tell of their latest games in development. Not really having much of a working game, but wanting to kick off awareness of Pixel Pirate development, I decided to present a fictional story of fantasy console in April 2015, two short months before presenting a demo of the game at Tokyo Indie Fest.

Here are some slides from the presentation:

slide 1
blank DX pixel pirate

slide 2
blank DX pixel pirate

slide 3
blank DX pixel pirate

slide 4
blank DX pixel pirate

slide 5
blank DX pixel pirate

slide 6
blank DX pixel pirate

And then I played the following video (includes audio):

After which I said thank you and left the stage.

Still today, Pixel Pirate is following a very similar set of fantasy specs, creating this presentation also helped pave the way for the Pirate Pop specs.

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