July 11, 2015
This year we took Pixel Pirate for a spin.
2015 was the year that dadako really made a push to be on console, and our title in development was snowballing to a seemingly unstoppable pace, we were on a roll!
This was the second time we could see and interact with visitors playing our game, mighty interesting stuff.
BitSummit treated all the exhibitors well, making us feel like indie developer royalty. Heady days.