Monstermakr

October 1, 2018

Monstermakr was released just after the hit Facemakr app in 2010, using the same vector engine. We spend a great deal of effort on the PR for this, only to really find out that a halloween app only really gains any kind of popularity once a year…

Heres what we had to say at the time:

Make Monsters out of your friends! Put a monstrous face on your classmates, colleagues and friends this Halloween, just take a photo and get monstering!

Features:

  • position, scale and rotate parts.
  • Share on Facebook & Twitter
  • Gruesome selection of Monster parts.
  • Spine chilling audio effects.
  • hundreds of parts
  • custom vector engine
  • scale, rotate with no distortion
  • download on 3G
  • translated into 9 languages
  • Retina display compatible


(Link to this article: https://dadako.com/monstermakr/)



Pirate Pop Plus now available for Nintendo Switch!

May 31, 2018

To commemorate, we travelled back in time to take out this ad.



(Link to this article: https://dadako.com/pirate-pop-plus-now-available-for-nintendo-switch/)



Bath Time

November 1, 2017

iBath was an early iOS + Unity experiment from 2011, to test out 3d models and shaders on the current hardware. Later renamed “Bath Time”, the app saw some small success not least because it was one of the few apps available made in Unity at the time.

The game was more of a simulation, where you could add ducks, wind up frogs, octopus, apples and plastic tug boats. Some of the items had effects if they met one another; octopi latched on to ducks, apples could be eaten by the frogs. A small chance of getting golden or huge items was possible too.

Other elements of Bath Time could be manipulated or changed, such as making ripples in the water, water height, bath design and so on. Bath Time was an interesting free play “virtual toy-box”.

Some interesting tidbits:

  • The app made the same sound as a japanese bath heat cover closing when using the smart cover, which looks like a japanese bath cover.
  • All the sound effects were recorded in a Japanese bathroom!

We stopped at Bath Time version 1.3 with complete overhaul of the graphics, menu system and sound effects. Eventually retiring the project due to incompatibility with new iOS in 2016.

The music is available as an album, which makes for a relaxing ambient soundtrack.
https://album.link/i/515520607



(Link to this article: https://dadako.com/ibath/)



A 5th of BitSummit (BitSummit 5)

May 21, 2017

So once again we are at BitSummit in Kyoto for the annual indie game dev festival. This year we showed our prototype title Pon Pon Pirates, helped out by @everydayfoxlife.

This year the festival was big, about 1/3rd bigger than the previous year. The usual suspects were in force and things seemed a little more organised than previous years. The branding for this year was nice too, with a visual homage to virtua fighter.

As usual, we didn’t get that much time to look around, but judging from the games we did see, the quality bar for indie games is getting higher every year. Those shown by sponsors Nintendo and Sony were of very high quality, and fit the bill of what some are now calling “iii” or “triple i”.

Pon Pon Pirates went down well, we had a few players even talk to us about Pirate Pop, which we showed last year. A great time had by all.



(Link to this article: https://dadako.com/a-5th-of-bitsummit-bitsummit-5/)



Pon Pon Pirates Bitsummit

Join Pete Jr. on a new adventure, using the trusty virtual game device Pocket Game!

Battle with other pirates in this online multiplayer game featuring a frenzied dash for the booty in various ingenious battle locations. Trash the competition and gather the loot to be crowned the Pirate numero uno!

We have started work on Pon Pon Pirates, another 8-bit themed game in the custom “fantasy” game device, the Pocket Game. The gameplay mechanic is based on Bubble Bobble, the classic arcade and NES game of lore.



(Link to this article: https://dadako.com/pon-pon-pirates-bitsummit-2/)