July 10, 2016
This year we showed Pirate Pop Plus.
What a crazy year this one was! The venue was slightly smaller than usual meaning all the exhibitors were packed in, and attendees had to jostle with exhibitors in a large writhing mass! Looking back it was fun, however at the time it was pure pandemonium.
Compounded by the fact that we only had half a table to show our game, and the game was drawing a large crowd, it was a trying few days that put our endurance to the test!
dadako was luckily situated next to Nintendo, the platform on which the game we were showing was to come out on in just a few short months after BitSummit. By visitors and press the title gladly absorbed a bit of that luck.
There was a feeling in the air that this BitSummit was the deal sealer, that the event now has a strong enough footing to carry on in to the distant future as it’s own thing.
(In the selfie above, an original staff member of “pomping world” – which Pirate Pop Plus was inspired by – came to play, he was the first player of the event!)
(Link to this article: https://dadako.com/bitsummit-4th/)
July 11, 2015
This year we took Pixel Pirate for a spin.
2015 was the year that dadako really made a push to be on console, and our title in development was snowballing to a seemingly unstoppable pace, we were on a roll!
This was the second time we could see and interact with visitors playing our game, mighty interesting stuff.
BitSummit treated all the exhibitors well, making us feel like indie developer royalty. Heady days.
(Link to this article: https://dadako.com/bitsummit-2015-bitsummit-3/)
May 10, 2015
This is the first indie fest, we showed a very early build of Pixel Pirate.
(Link to this article: https://dadako.com/tokyo-indie-fest/)
March 9, 2014
On Friday the 7th & Saturday the 8th of March Dadako had a table at Bit Summit MMXIV, the second year of this festival dedicated to independent games makers, like us!
We showcased two games; “Cat Slap” – our new title for iOS & Android, with a late summer penned as the release & “Tilterpillar + Sphero” – a technology demo where we use the Sphero device to control our already existing game.
The show was very interesting with many unknown games and known indie games alike. PC games were out in force, mostly shooters from the Japanese developers and RPG & platformers from international developers. Mobile games were thin on the ground, with Dadako being one of the few Mobile developers attending.
One of the most interesting aspects was watching people play our games. This gave us invaluable feedback as to how we need to alter menu systems and gameplay. Cat Slap didn’t have an intro, for example, as this led some punters to wonder why indeed they are playing the game. With a bit of story, we can solve this easily.
Head on over to the Bit Summit website for more information on the event. Linked below are some shots we took of the event.
(Link to this article: https://dadako.com/bit-summit-mmxiv/)
July 27, 2013
Today we were re-invited to talk at PicoPico Cafe in Tokyo, where we talked on our personal project that helped us learn Unity3D to a degree whereby it is possible to publish a game. This in turned helped us create Bath Time for iPad / iPhone.
Many thanks to Joseph White @ Lexaloffle for the host.
(Link to this article: https://dadako.com/talk-at-picopico-cafe-tokyo-2/)